Enumerations
Fill Rule
Rule used to handle multiple shapes rendered with the same fill object
Value | Name | Description |
---|---|---|
1 |
Non Zero | Everything is colored (You can think of this as an OR) |
2 |
Even Odd | Colored based on intersections and path direction, can be used to create "holes" |
Example
Trim Multiple Shapes
How to handle multiple shapes in trim path
Value | Name | Description |
---|---|---|
1 |
Parallel | All shapes apply the trim at the same time |
2 |
Sequential | Shapes are considered as a continuous sequence |
Shape Direction
Drawing direction of the shape curve, useful for trim path
Value | Name | Description |
---|---|---|
1 |
Normal | Usually clockwise |
3 |
Reversed | Usually counter clockwise |
Star Type
Whether a PolyStar is a star or a polygon
Value | Name |
---|---|
1 |
Star |
2 |
Polygon |
Example
Line Cap
Style at the end of a stoked line
Value | Name |
---|---|
1 |
Butt |
2 |
Round |
3 |
Square |
Example
Line Join
Style at a sharp corner of a stoked line
Value | Name |
---|---|
1 |
Miter |
2 |
Round |
3 |
Bevel |
Example
3 |
Mask Mode
Describes how a mask interacts (blends) with the preceding masks in the stack.
Example
100 | |
100 |
Stroke Dash Type
Type of a dash item in a stroked line
Value | Name |
---|---|
'd' |
Dash |
'g' |
Gap |
'o' |
Offset |
Matte Mode
How a layer should mask another layer
The value for Luma is calculated according to Rec.709 standard:
Example
Gradient Type
Whether a Gradient is a linear or radial.
Value | Name | Description |
---|---|---|
1 |
Linear | Colors transition in a single linear direction. |
2 |
Radial | Colors transition outward from a center point. |
Example